Research
Academy and War Academy technologies.
313 entries
- Assault Techniques I Battle research with 3 levels.
- Assault Techniques II Battle research with 3 levels.
- Assault Techniques III Battle research with 4 levels.
- Assault Techniques IV Battle research with 5 levels.
- Assault Techniques V Battle research with 6 levels.
- Assault Techniques VI Battle research with 6 levels.
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Auric Arrowheads I Truegold arrowheads are naturally armor-piercing, increasing Archer Attack. Up to 30% Archer Attack at level 10. -
Auric Arrowheads II Truegold arrowheads are naturally armor-piercing, increasing Archer Attack. Up to 30% Archer Attack at level 10. -
Auric Arrowheads III Truegold arrowheads are naturally armor-piercing, increasing Archer Attack. Up to 30% Archer Attack at level 10. -
Auric Arrowheads IV Truegold arrowheads are naturally armor-piercing, increasing Archer Attack. Up to 30% Archer Attack at level 10. -
Auric Arrowheads V Truegold arrowheads are naturally armor-piercing, increasing Archer Attack. Up to 30% Archer Attack at level 10. -
Auric Arrowheads VI Truegold arrowheads are naturally armor-piercing, increasing Archer Attack. Up to 30% Archer Attack at level 10. -
Auric Bracers I Truegold-infused bracers are light enough not to interfere with an archer's work while increasing Archer Health. Up to 30% Archer Health at level 10. -
Auric Bracers II Truegold-infused bracers are light enough not to interfere with an archer's work while increasing Archer Health. Up to 30% Archer Health at level 10. -
Auric Bracers III Truegold-infused bracers are light enough not to interfere with an archer's work while increasing Archer Health. Up to 30% Archer Health at level 10. -
Auric Bracers IV Truegold-infused bracers are light enough not to interfere with an archer's work while increasing Archer Health. Up to 30% Archer Health at level 10. -
Auric Bracers V Truegold-infused bracers are light enough not to interfere with an archer's work while increasing Archer Health. Up to 30% Archer Health at level 10. -
Auric Bracers VI Truegold-infused bracers are light enough not to interfere with an archer's work while increasing Archer Health. Up to 30% Archer Health at level 10. -
Auric Destruction I The development of even better Truegold-infused mauls gives our infantry even more Lethality in the field. Up to 30% Infantry Lethality at level 10. -
Auric Destruction II The development of even better Truegold-infused mauls gives our infantry even more Lethality in the field. Up to 30% Infantry Lethality at level 10. -
Auric Destruction III The development of even better Truegold-infused mauls gives our infantry even more Lethality in the field. Up to 30% Infantry Lethality at level 10. -
Auric Destruction IV The development of even better Truegold-infused mauls gives our infantry even more Lethality in the field. Up to 30% Infantry Lethality at level 10. -
Auric Destruction V The development of even better Truegold-infused mauls gives our infantry even more Lethality in the field. Up to 30% Infantry Lethality at level 10. -
Auric Destruction VI The development of even better Truegold-infused mauls gives our infantry even more Lethality in the field. Up to 30% Infantry Lethality at level 10. -
Auric Mauls I Truegold-alloyed hammers are much easier to wield for our Infantry, boosting their Attack. Up to 30% Infantry Attack at level 10. -
Auric Mauls II Truegold-alloyed hammers are much easier to wield for our Infantry, boosting their Attack. Up to 30% Infantry Attack at level 10. -
Auric Mauls III Truegold-alloyed hammers are much easier to wield for our Infantry, boosting their Attack. Up to 30% Infantry Attack at level 10. -
Auric Mauls IV Truegold-alloyed hammers are much easier to wield for our Infantry, boosting their Attack. Up to 30% Infantry Attack at level 10. -
Auric Mauls V Truegold-alloyed hammers are much easier to wield for our Infantry, boosting their Attack. Up to 30% Infantry Attack at level 10. -
Auric Mauls VI Truegold-alloyed hammers are much easier to wield for our Infantry, boosting their Attack. Up to 30% Infantry Attack at level 10. -
Auric Pauldrons I Pauldrons given Truegold alloy during refining will end up much lighter and stronger than traditional armor pads, increasing Archer Defense. Up to 30% Archer Defense at level 10. -
Auric Pauldrons II Pauldrons given Truegold alloy during refining will end up much lighter and stronger than traditional armor pads, increasing Archer Defense. Up to 30% Archer Defense at level 10. -
Auric Pauldrons III Pauldrons given Truegold alloy during refining will end up much lighter and stronger than traditional armor pads, increasing Archer Defense. Up to 30% Archer Defense at level 10. -
Auric Pauldrons IV Pauldrons given Truegold alloy during refining will end up much lighter and stronger than traditional armor pads, increasing Archer Defense. Up to 30% Archer Defense at level 10. -
Auric Pauldrons V Pauldrons given Truegold alloy during refining will end up much lighter and stronger than traditional armor pads, increasing Archer Defense. Up to 30% Archer Defense at level 10. -
Auric Pauldrons VI Pauldrons given Truegold alloy during refining will end up much lighter and stronger than traditional armor pads, increasing Archer Defense. Up to 30% Archer Defense at level 10. -
Auric Plating I Armour forged with Truegold will remain strong even under immense pressure, increasing Infantry Defense. Up to 30% Infantry Defense at level 10. -
Auric Plating II Armour forged with Truegold will remain strong even under immense pressure, increasing Infantry Defense. Up to 30% Infantry Defense at level 10. -
Auric Plating III Armour forged with Truegold will remain strong even under immense pressure, increasing Infantry Defense. Up to 30% Infantry Defense at level 10. -
Auric Plating IV Armour forged with Truegold will remain strong even under immense pressure, increasing Infantry Defense. Up to 30% Infantry Defense at level 10. -
Auric Plating V Armour forged with Truegold will remain strong even under immense pressure, increasing Infantry Defense. Up to 30% Infantry Defense at level 10. -
Auric Plating VI Armour forged with Truegold will remain strong even under immense pressure, increasing Infantry Defense. Up to 30% Infantry Defense at level 10. - Bandaging I Growth research with 3 levels.
- Bandaging II Growth research with 3 levels.
- Bandaging III Growth research with 3 levels.
- Bandaging IV Growth research with 3 levels.
- Bandaging V Growth research with 3 levels.
- Bandaging VI Growth research with 3 levels.
- Bandaging VII Growth research with 3 levels.
- Bread Output I Economy research with 3 levels.
- Bread Output II Economy research with 3 levels.
- Bread Output III Economy research with 3 levels.
- Bread Output IV Economy research with 3 levels.
- Bread Output V Economy research with 3 levels.
- Bread Output VI Economy research with 3 levels.
- Bulwark Formations I Battle research with 3 levels.
- Bulwark Formations II Battle research with 3 levels.
- Bulwark Formations III Battle research with 4 levels.
- Bulwark Formations IV Battle research with 5 levels.
- Bulwark Formations V Battle research with 6 levels.
- Bulwark Formations VI Battle research with 6 levels.
- Camp Expansion I Growth research with 3 levels.
- Camp Expansion II Growth research with 3 levels.
- Camp Expansion III Growth research with 3 levels.
- Camp Expansion IV Growth research with 3 levels.
- Camp Expansion V Growth research with 3 levels.
- Camp Expansion VI Growth research with 3 levels.
- Camp Expansion VII Growth research with 3 levels.
- Cavalry Charge I Battle research with 3 levels.
- Cavalry Charge II Battle research with 3 levels.
- Cavalry Charge III Battle research with 4 levels.
- Cavalry Charge IV Battle research with 5 levels.
- Cavalry Charge V Battle research with 6 levels.
- Cavalry Charge VI Battle research with 6 levels.
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Chests of Gold A Truegold Chest is a true gift. Increases Truegold obtained from every sixth daily missions chest. Up to 10 6th Daily Mission Chest Truegold quantity at level 10. - Close Combat I Battle research with 3 levels.
- Close Combat II Battle research with 3 levels.
- Close Combat III Battle research with 4 levels.
- Close Combat IV Battle research with 5 levels.
- Close Combat V Battle research with 6 levels.
- Close Combat VI Battle research with 6 levels.
- Command Tactics I Growth research with 1 level.
- Command Tactics II Growth research with 1 level.
- Command Tactics III Growth research with 1 level.
- Defensive Formations I Battle research with 3 levels.
- Defensive Formations II Battle research with 3 levels.
- Defensive Formations III Battle research with 4 levels.
- Defensive Formations IV Battle research with 5 levels.
- Defensive Formations V Battle research with 6 levels.
- Defensive Formations VI Battle research with 6 levels.
- Food Foraging I Economy research with 3 levels.
- Food Foraging II Economy research with 3 levels.
- Food Foraging III Economy research with 3 levels.
- Food Foraging IV Economy research with 3 levels.
- Food Foraging V Economy research with 3 levels.
- Food Foraging VI Economy research with 3 levels.
- Fortified Mail I Battle research with 3 levels.
- Fortified Mail II Battle research with 3 levels.
- Fortified Mail III Battle research with 4 levels.
- Fortified Mail IV Battle research with 5 levels.
- Fortified Mail V Battle research with 6 levels.
- Fortified Mail VI Battle research with 6 levels.
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Generation Truegold I This is the age of the strongest Truegold armies yet seen on the field. Their superiority increasing Rally Squad Capacity. Up to 100,000 Rally Capacity at level 10. -
Generation Truegold II This is the age of the strongest Truegold armies yet seen on the field. Their superiority increasing Rally Squad Capacity. Up to 100,000 Rally Capacity at level 10. -
Golden Bows I Bows made of Truegold will fire farther with more power behind each shot, increasing Archer Lethality. Up to 30% Archer Lethality at level 10. -
Golden Bows II Bows made of Truegold will fire farther with more power behind each shot, increasing Archer Lethality. Up to 30% Archer Lethality at level 10. -
Golden Bows III Bows made of Truegold will fire farther with more power behind each shot, increasing Archer Lethality. Up to 30% Archer Lethality at level 10. -
Golden Bows IV Bows made of Truegold will fire farther with more power behind each shot, increasing Archer Lethality. Up to 30% Archer Lethality at level 10. -
Golden Bows V Bows made of Truegold will fire farther with more power behind each shot, increasing Archer Lethality. Up to 30% Archer Lethality at level 10. -
Golden Bows VI Bows made of Truegold will fire farther with more power behind each shot, increasing Archer Lethality. Up to 30% Archer Lethality at level 10. -
Golden Horseshoes I Light and easy Truegold horseshoes give Cavalry the added speed with which to avoid attacks, increasing Cavalry Health. Up to 30% Cavalry Health at level 10. -
Golden Horseshoes II Light and easy Truegold horseshoes give Cavalry the added speed with which to avoid attacks, increasing Cavalry Health. Up to 30% Cavalry Health at level 10. -
Golden Horseshoes III Light and easy Truegold horseshoes give Cavalry the added speed with which to avoid attacks, increasing Cavalry Health. Up to 30% Cavalry Health at level 10. -
Golden Horseshoes IV Light and easy Truegold horseshoes give Cavalry the added speed with which to avoid attacks, increasing Cavalry Health. Up to 30% Cavalry Health at level 10. -
Golden Horseshoes V Light and easy Truegold horseshoes give Cavalry the added speed with which to avoid attacks, increasing Cavalry Health. Up to 30% Cavalry Health at level 10. -
Golden Horseshoes VI Light and easy Truegold horseshoes give Cavalry the added speed with which to avoid attacks, increasing Cavalry Health. Up to 30% Cavalry Health at level 10. -
Golden Mantle I Our cavalry's new Truegold-infused pauldrons are both lighter and stronger in the field, increasing their Defense. Up to 30% Cavalry Defense at level 10. -
Golden Mantle II Our cavalry's new Truegold-infused pauldrons are both lighter and stronger in the field, increasing their Defense. Up to 30% Cavalry Defense at level 10. -
Golden Mantle III Our cavalry's new Truegold-infused pauldrons are both lighter and stronger in the field, increasing their Defense. Up to 30% Cavalry Defense at level 10. -
Golden Mantle IV Our cavalry's new Truegold-infused pauldrons are both lighter and stronger in the field, increasing their Defense. Up to 30% Cavalry Defense at level 10. -
Golden Mantle V Our cavalry's new Truegold-infused pauldrons are both lighter and stronger in the field, increasing their Defense. Up to 30% Cavalry Defense at level 10. -
Golden Mantle VI Our cavalry's new Truegold-infused pauldrons are both lighter and stronger in the field, increasing their Defense. Up to 30% Cavalry Defense at level 10. -
Golden Shield I Adding an abundance of Truegold to Infantry shields has brought their resilience to a new level, increasing Infantry Health. Up to 30% Infantry Health at level 10. -
Golden Shield II Adding an abundance of Truegold to Infantry shields has brought their resilience to a new level, increasing Infantry Health. Up to 30% Infantry Health at level 10. -
Golden Shield III Adding an abundance of Truegold to Infantry shields has brought their resilience to a new level, increasing Infantry Health. Up to 30% Infantry Health at level 10. -
Golden Shield IV Adding an abundance of Truegold to Infantry shields has brought their resilience to a new level, increasing Infantry Health. Up to 30% Infantry Health at level 10. -
Golden Shield V Adding an abundance of Truegold to Infantry shields has brought their resilience to a new level, increasing Infantry Health. Up to 30% Infantry Health at level 10. -
Golden Shield VI Adding an abundance of Truegold to Infantry shields has brought their resilience to a new level, increasing Infantry Health. Up to 30% Infantry Health at level 10. -
Heart of Gold I Truegold's restorative effects on the human heart are well-known, increasing all soldiers' Health. Up to 15% Squads' Health at level 10. -
Heart of Gold II Truegold's restorative effects on the human heart are well-known, increasing all soldiers' Health. Up to 15% Squads' Health at level 10. - Iron Gathering V Economy research with 3 levels.
- Iron Mining I Economy research with 3 levels.
- Iron Mining II Economy research with 3 levels.
- Iron Mining III Economy research with 3 levels.
- Iron Mining IV Economy research with 3 levels.
- Iron Output I Economy research with 3 levels.
- Iron Output II Economy research with 3 levels.
- Iron Output III Economy research with 3 levels.
- Iron Output IV Economy research with 3 levels.
- Iron Output V Economy research with 3 levels.
- Lance Upgrade I Battle research with 3 levels.
- Lance Upgrade II Battle research with 3 levels.
- Lance Upgrade III Battle research with 4 levels.
- Lance Upgrade IV Battle research with 5 levels.
- Lance Upgrade V Battle research with 6 levels.
- Lance Upgrade VI Battle research with 6 levels.
- Leathercraft I Battle research with 3 levels.
- Leathercraft II Battle research with 3 levels.
- Leathercraft III Battle research with 4 levels.
- Leathercraft IV Battle research with 5 levels.
- Leathercraft V Battle research with 6 levels.
- Leathercraft VI Battle research with 6 levels.
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Limited Supply These precious goods must be given greater focus. Adds extra weekly Truegold Dust exchanges at half price. Up to 20 Half-price Truegold Dust exchanges at level 10. - Picket Lines I Battle research with 3 levels.
- Picket Lines II Battle research with 3 levels.
- Picket Lines III Battle research with 4 levels.
- Picket Lines IV Battle research with 5 levels.
- Picket Lines V Battle research with 6 levels.
- Picket Lines VI Battle research with 6 levels.
- Precision Targeting I Battle research with 3 levels.
- Precision Targeting II Battle research with 3 levels.
- Precision Targeting III Battle research with 4 levels.
- Precision Targeting IV Battle research with 5 levels.
- Precision Targeting V Battle research with 6 levels.
- Precision Targeting VI Battle research with 6 levels.
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Quick Bandage Bandages laced with Truegold speed up the healing process in hospitals that use them. Up to 60% Healing Speed at level 10. - Regimental Expansion I Battle research with 3 levels.
- Regimental Expansion II Battle research with 3 levels.
- Regimental Expansion III Battle research with 4 levels.
- Regimental Expansion IV Battle research with 5 levels.
- Regimental Expansion V Battle research with 6 levels.
- Regimental Expansion VI Battle research with 6 levels.
- Reprisal Tactics I Battle research with 3 levels.
- Reprisal Tactics II Battle research with 3 levels.
- Reprisal Tactics III Battle research with 4 levels.
- Reprisal Tactics IV Battle research with 5 levels.
- Reprisal Tactics V Battle research with 6 levels.
- Reprisal Tactics VI Battle research with 6 levels.
- Shield Upgrade I Battle research with 3 levels.
- Shield Upgrade II Battle research with 3 levels.
- Shield Upgrade III Battle research with 4 levels.
- Shield Upgrade IV Battle research with 5 levels.
- Shield Upgrade V Battle research with 6 levels.
- Shield Upgrade VI Battle research with 6 levels.
- Special Defensive Training I Battle research with 3 levels.
- Special Defensive Training II Battle research with 3 levels.
- Special Defensive Training III Battle research with 4 levels.
- Special Defensive Training IV Battle research with 5 levels.
- Special Defensive Training V Battle research with 6 levels.
- Special Defensive Training VI Battle research with 6 levels.
- Stone Gathering I Economy research with 3 levels.
- Stone Gathering II Economy research with 3 levels.
- Stone Gathering III Economy research with 3 levels.
- Stone Gathering IV Economy research with 3 levels.
- Stone Gathering V Economy research with 3 levels.
- Stone Output I Economy research with 3 levels.
- Stone Output II Economy research with 3 levels.
- Stone Output III Economy research with 3 levels.
- Stone Output IV Economy research with 3 levels.
- Stone Output V Economy research with 3 levels.
- Survival Techniques I Battle research with 3 levels.
- Survival Techniques II Battle research with 3 levels.
- Survival Techniques III Battle research with 4 levels.
- Survival Techniques IV Battle research with 5 levels.
- Survival Techniques V Battle research with 6 levels.
- Survival Techniques VI Battle research with 6 levels.
- Targeted Sniping I Battle research with 3 levels.
- Targeted Sniping II Battle research with 3 levels.
- Targeted Sniping III Battle research with 4 levels.
- Targeted Sniping IV Battle research with 5 levels.
- Targeted Sniping V Battle research with 6 levels.
- Targeted Sniping VI Battle research with 6 levels.
- Tool Enhancement I Growth research with 3 levels.
- Tool Enhancement II Growth research with 3 levels.
- Tool Enhancement III Growth research with 3 levels.
- Tool Enhancement IV Growth research with 3 levels.
- Tool Enhancement V Growth research with 3 levels.
- Tool Enhancement VI Growth research with 3 levels.
- Tool Enhancement VII Growth research with 3 levels.
- Tooling Up I Growth research with 3 levels.
- Tooling Up II Growth research with 3 levels.
- Tooling Up III Growth research with 3 levels.
- Tooling Up IV Growth research with 3 levels.
- Tooling Up V Growth research with 3 levels.
- Tooling Up VI Growth research with 3 levels.
- Tooling Up VII Growth research with 3 levels.
- Trainer Tools I Growth research with 3 levels.
- Trainer Tools II Growth research with 3 levels.
- Trainer Tools III Growth research with 3 levels.
- Trainer Tools IV Growth research with 3 levels.
- Trainer Tools V Growth research with 3 levels.
- Trainer Tools VI Growth research with 3 levels.
- Trainer Tools VII Growth research with 3 levels.
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True Shock I Truegold gear hits its mark more easily, ensuring Cavalry benefit from enhanced Lethality. Up to 30% Cavalry Lethality at level 10. -
True Shock II Truegold gear hits its mark more easily, ensuring Cavalry benefit from enhanced Lethality. Up to 30% Cavalry Lethality at level 10. -
True Shock III Truegold gear hits its mark more easily, ensuring Cavalry benefit from enhanced Lethality. Up to 30% Cavalry Lethality at level 10. -
True Shock IV Truegold gear hits its mark more easily, ensuring Cavalry benefit from enhanced Lethality. Up to 30% Cavalry Lethality at level 10. -
True Shock V Truegold gear hits its mark more easily, ensuring Cavalry benefit from enhanced Lethality. Up to 30% Cavalry Lethality at level 10. -
True Shock VI Truegold gear hits its mark more easily, ensuring Cavalry benefit from enhanced Lethality. Up to 30% Cavalry Lethality at level 10. - Truegold Archer Aid Truegold has a powerful restorative effect on the human body, accelerating Truegold Archer Healing.
- Truegold Archer Healing Truegold has a restorative effect all its own, reducing healing costs on Truegold Archers.
- Truegold Archer Training A modernized Truegold production line reduces Truegold Archer training costs.
- Truegold Archers With a Truegold arsenal by your side, the Range can deploy even more powerful Archers.
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Truegold Armaments I Truegold science can be deployed in modern weapons in many ways, all of which will increase soldiers' Attack. Up to 15% Squads' Attack at level 10. -
Truegold Armaments II Truegold science can be deployed in modern weapons in many ways, all of which will increase soldiers' Attack. Up to 15% Squads' Attack at level 10. -
Truegold Armor I Truegold is a natural candidate for enhancing every type of armor, the effect of which is to increase all soldiers' Defense. Up to 15% Squads' Defense at level 10. -
Truegold Armor II Truegold is a natural candidate for enhancing every type of armor, the effect of which is to increase all soldiers' Defense. Up to 15% Squads' Defense at level 10. - Truegold Arrows Truegold arrowheads are known for stability and piercing consistency, increasing Archer Attack.
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Truegold Barracks Camps of Truegold are structurally able to hold more soldiers, increasing the number trainable. Up to 150 Training Capacity at level 10. - Truegold Battalion Truegold enhances the command abilities of heroes and increases Squads' Deployment Capacity.
- Truegold Battalion (Archer) Truegold enhances the command abilities of heroes and increases Squads' Deployment Capacity.
- Truegold Battalion (Cavalry) Truegold enhances the command abilities of heroes and increases Squads’ Deployment Capacity.
- Truegold Blades Every aspect of refined Truegold weaponry increases Infantry Lethality.
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Truegold Bounties I Truegold is an effective bounty to push soldiers that much harder against an enemy, increasing their Lethality. Up to 15% Squads' Lethality at level 10. -
Truegold Bounties II Truegold is an effective bounty to push soldiers that much harder against an enemy, increasing their Lethality. Up to 15% Squads' Lethality at level 10. - Truegold Bows Every aspect of refined Truegold weaponry increases Archer Lethality.
- Truegold Bracers A Truegold bracer is the perfect accompaniment to a watchful bowman, increasing Archer Health.
- Truegold Cavalry With a Truegold arsenal by your side, the Stable can deploy even more powerful Cavalry.
- Truegold Cavalry Aid Truegold has a powerful restorative effect on the human body, accelerating Truegold Cavalry Healing.
- Truegold Cavalry Healing Truegold has a restorative effect all its own, reducing healing costs on Truegold Cavalry.
- Truegold Cavalry Training A modernized Truegold production line reduces Truegold Cavalry training costs.
- Truegold Charge Every aspect of refined Truegold weaponry increases Cavalry Lethality.
- Truegold Farriery Truegold-forged horseshoes are far more durable, increasing Cavalry Health as a result.
- Truegold Infantry With a Truegold arsenal by your side, the Barracks can deploy even more powerful Infantry.
- Truegold Infantry Aid Truegold has a powerful restorative effect on the human body, accelerating Truegold Infantry Healing.
- Truegold Infantry Healing Truegold has a restorative effect all its own, reducing healing costs on Truegold Infantry.
- Truegold Infantry Training A modernized Truegold production line reduces Truegold Infantry training costs.
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Truegold Infirmaries Infirmaries made of Truegold are more hygienic, increasing Field Hospital capacity. Up to 50,000 Infirmary Capacity at level 10. -
Truegold Intel Truegold has a guiding role to play in Watchtowers, granting a chance of receiving 1 extra Truegold when completing Watchtower Beast Hunting missions. Up to 100% Chance of obtaining 1 extra Truegold from Beast Hunting missions. at level 10. - Truegold Lances The light and indestructible body of a Truegold lance gives Cavalry greater reach, increasing Cavalry Attack.
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Truegold Lances I The more balanced Truegold lance find its mark easily against enemies, increasing Cavalry Attack. Up to 30% Cavalry Attack at level 10. -
Truegold Lances II The more balanced Truegold lance find its mark easily against enemies, increasing Cavalry Attack. Up to 30% Cavalry Attack at level 10. -
Truegold Lances III The more balanced Truegold lance find its mark easily against enemies, increasing Cavalry Attack. Up to 30% Cavalry Attack at level 10. -
Truegold Lances IV The more balanced Truegold lance find its mark easily against enemies, increasing Cavalry Attack. Up to 30% Cavalry Attack at level 10. -
Truegold Lances V The more balanced Truegold lance find its mark easily against enemies, increasing Cavalry Attack. Up to 30% Cavalry Attack at level 10. -
Truegold Lances VI The more balanced Truegold lance find its mark easily against enemies, increasing Cavalry Attack. Up to 30% Cavalry Attack at level 10. - Truegold Legionaries Truegold enhances the command abilities of alliance heroes and increases the Rally Squad Capacity.
- Truegold Legionaries (Archer) Truegold enhances the command abilities of alliance heroes and increases the Rally Squad Capacity.
- Truegold Legionaries (Cavalry) Truegold enhances the command abilities of alliance heroes and increases the Rally Squad Capacity.
- Truegold Mauls Superior quality and speed are synonymous on the field, improving Infantry Attack.
- Truegold Platecraft Truegold armor is the most elite available, increasing Cavalry Defense.
- Truegold Plating Truegold armor is the most elite available, increasing Infantry Defense.
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Truegold Provisions I Truegold's many health benefits can entice more soldiers to follow you in a single Expedition. Up to 10,000 Squads' Deployment Capacity at level 10. -
Truegold Provisions II Truegold's many health benefits can entice more soldiers to follow you in a single Expedition. Up to 10,000 Squads' Deployment Capacity at level 10. -
Truegold Provisions III Truegold's many health benefits can entice more soldiers to follow you in a single Expedition. Up to 40,000 Squads' Deployment Capacity at level 100. - Truegold Shields The command alloys of Truegold-forged shields increase Infantry Health.
- Truegold Vests Truegold armor is the most elite available, increasing Archer Defense.
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Truegold Weaponry Troops love the power given by their new Truegold weapons, accelerating the training process. Up to 40% Training Speed at level 10. - Ward Expansion I Growth research with 3 levels.
- Ward Expansion II Growth research with 3 levels.
- Ward Expansion III Growth research with 3 levels.
- Ward Expansion IV Growth research with 3 levels.
- Ward Expansion V Growth research with 3 levels.
- Ward Expansion VI Growth research with 3 levels.
- Ward Expansion VII Growth research with 3 levels.
- Weapons Prep I Battle research with 3 levels.
- Weapons Prep II Battle research with 3 levels.
- Weapons Prep III Battle research with 4 levels.
- Weapons Prep IV Battle research with 5 levels.
- Weapons Prep V Battle research with 6 levels.
- Weapons Prep VI Battle research with 6 levels.
- Wood Gathering I Economy research with 3 levels.
- Wood Gathering II Economy research with 3 levels.
- Wood Gathering III Economy research with 3 levels.
- Wood Gathering IV Economy research with 3 levels.
- Wood Gathering V Economy research with 3 levels.
- Wood Gathering VI Economy research with 3 levels.
- Wood Output I Economy research with 3 levels.
- Wood Output II Economy research with 3 levels.
- Wood Output III Economy research with 3 levels.
- Wood Output IV Economy research with 3 levels.
- Wood Output V Economy research with 3 levels.
- Wood Output VI Economy research with 3 levels.