Home / Data / Buildings
Data
Buildings
Levels, costs, time, power and prerequisites.
28 entries
Academy
Researches Growth, Economy and Battle technologies.
Source reviewedArena
Runs hero-versus-hero battles for rank, seasonal rewards and Arena currency.
Source reviewedBarracks
Trains and promotes Infantry troops.
Source reviewedBarricade
Contributes to city defence and loses durability when the city is defeated or burns.
Source reviewedClinic
Treats resident ailments and contributes to resident health and happiness.
Source reviewedCommand Center
Increases rally capacity and other deployment limits.
Source reviewedConquerors' Camp
Opens Conquest and holds the chest containing accumulated offline Idle rewards.
Source reviewedCourt of Justice
Provides access to kingdom offices, appointments and related kingdom functions.
Source reviewedDrill Camp
Lets lower-level heroes inherit a training level from the heroes assigned as instructors.
Source reviewedEmbassy
Controls alliance help and the number of reinforcement troops the city can hold.
Source reviewedEnlistment Office
Recruits eligible reserve troops after the Infirmary exceeds its capacity.
Source reviewedGuard Station
Improves city defence and the durability of its defensive structures.
Source reviewedHero Hall
Provides access to hero recruitment and related hero systems.
Source reviewedHouse
Increases resident capacity and contributes to Gold production, comfort and mood.
Source reviewedInfirmary
Holds and heals wounded troops.
Source reviewedIron Mine
Produces Iron over time.
Source reviewedKitchen
Feeds residents and contributes to fullness and city wellbeing.
Source reviewedMill
Produces Bread over time.
Source reviewedMonument
Tracks kingdom development milestones and their rewards.
Source reviewedQuarry
Produces Stone over time.
Source reviewedRange
Trains and promotes Archer troops.
Source reviewedSawmill
Produces Wood over time.
Source reviewedStable
Trains and promotes Cavalry troops.
Source reviewedStorehouse
Protects a growing amount of resources from being plundered.
Source reviewedTown Center
Sets the city progression cap and unlocks buildings, systems and higher upgrade levels.
Source reviewedTruegold Crucible
Refines Truegold into Tempered Truegold through limited refinement attempts.
Source reviewedWar Academy
Uses Truegold Dust to research T11 troops and advanced combat bonuses.
Source reviewedWatchtower
Reports incoming reconnaissance and enemy marches targeting the city.
Source reviewed