Auric Mauls III

Truegold-alloyed hammers are much easier to wield for our Infantry, boosting their Attack. Up to 30% Infantry Attack at level 10.

Overview

Truegold-alloyed hammers are much easier to wield for our Infantry, boosting their Attack. It raises Infantry Attack by up to 30%. It opens once you have War Academy TG7 and Truegold Provisions II Lv. 1.

Level costs

Lv.Bread and Wood eachStoneIronGoldDustTempered
1850,000170,00042,50017,000862
2850,000170,00042,50017,000862
3850,000170,00042,50017,000862
41,100,000220,00055,00022,000983
51,100,000220,00055,00022,000983
61,100,000220,00055,00022,000983
71,450,000290,00072,50029,0001304
81,450,000290,00072,50029,0001304
91,450,000290,00072,50029,0001304
101,900,000380,00095,00038,0001835

Requirements and results

Lv.NeedsTimePowerInfantry Attack
1War Academy TG7, Truegold Provisions II Lv. 11d 20h36,0003%
2War Academy TG7, Truegold Provisions II Lv. 11d 20h72,0006%
3War Academy TG7, Truegold Provisions II Lv. 31d 20h108,0009%
4War Academy TG7, Truegold Provisions II Lv. 32d 9h144,00012%
5War Academy TG7, Truegold Provisions II Lv. 32d 9h180,00015%
6War Academy TG7, Truegold Provisions II Lv. 62d 9h216,00018%
7War Academy TG7, Truegold Provisions II Lv. 63d 4h252,00021%
8War Academy TG7, Truegold Provisions II Lv. 63d 4h288,00024%
9War Academy TG7, Truegold Provisions II Lv. 63d 4h324,00027%
10War Academy TG7, Truegold Provisions II Lv. 104d 6h360,00030%