Overview
Cavalry are trained and promoted in the Stable. T11 requires its matching War Academy unlock research.
How training works
- Training creates new troops at the selected unlocked tier.
- Promotion converts existing lower-tier troops and uses only the cost and time difference to the target tier.
- Training speed reduces elapsed time; it does not reduce the base resource cost shown below.
- T1–T10 unlock through the troop building. T11 unlocks through its matching War Academy research branch.
Training costs
| Tier | Bread | Wood | Stone | Iron | Base time | Power |
|---|---|---|---|---|---|---|
| T1 | 32 | 30 | 7 | 2 | 12s | 3 |
| T2 | 51 | 48 | 10 | 3 | 17s | 4 |
| T3 | 81 | 76 | 16 | 4 | 24s | 6 |
| T4 | 105 | 99 | 21 | 5 | 32s | 9 |
| T5 | 136 | 129 | 27 | 7 | 44s | 13 |
| T6 | 163 | 154 | 32 | 8 | 1m | 20 |
| T7 | 244 | 231 | 48 | 11 | 1m | 28 |
| T8 | 488 | 461 | 95 | 22 | 1m | 38 |
| T9 | 1,220 | 1,151 | 237 | 55 | 2m | 50 |
| T10 | 2,440 | 2,301 | 474 | 109 | 2m | 66 |
| T11 | 6,099 | 5,751 | 1,185 | 271 | 3m | 114 |
Event points
| Tier | Kingdom of Power | Hall of Governors | Strongest Governor |
|---|---|---|---|
| T1 | 3 | 90 | 1 |
| T2 | 4 | 120 | 2 |
| T3 | 5 | 180 | 3 |
| T4 | 8 | 265 | 5 |
| T5 | 12 | 385 | 7 |
| T6 | 18 | 595 | 11 |
| T7 | 25 | 830 | 16 |
| T8 | 35 | 1,130 | 23 |
| T9 | 45 | 1,485 | 30 |
| T10 | 60 | 1,960 | 39 |
| T11 | 75 | 0 | 49 |