How it works
Score through a sequence of daily growth stages. Stage points combine into one event total used for milestones and the Hero of the Season leaderboard.
Reward structure
| Reward route | Available rewards |
|---|---|
| Milestones | resources, Hero XP, speedups, Gems and skill materials |
| Leaderboard | Hero of the Season shards, including Amadeus or Hilde in eligible runs |
Stages
Stage 1 · Power Boost
Construction, research and troop-training score depends on the power produced by each route.
Stage 2 · Hero Development
Hero Roulette and hero ascension spending for later Hall of Governors events.
Stage 3 · Train Troops
Troop score depends on the trained or promoted tier; enter the effective points per speedup minute for your route.
Stage 4 · Gather Resources & Research
Research score depends on power gained; gathered resources are not deducted from owned inventory.
Stage 5 · Power Boost
Hero Gear spending during the early-kingdom Hall of Governors event.
Stage 6 · Governor Gear Upgrade
Governor Gear score depends on the resulting rarity and star tier; enter the effective value for the planned materials.
Stage 7 · Hero Development
Hero ascension and category-specific speedup spending.
Scoring · Stage 1 · Power Boost
| Action | Inventory key | Points per unit |
|---|---|---|
| Construction Speedups · set effective points/min | constructionSpeedupMinutes | Threshold / route based |
| Research Speedups · set effective points/min | researchSpeedupMinutes | Threshold / route based |
| Training Speedups · set effective points/min | trainingSpeedupMinutes | Threshold / route based |
Scoring · Stage 2 · Hero Development
| Action | Inventory key | Points per unit |
|---|---|---|
| Hero Roulette Spins | heroRouletteSpins | 90,000 |
| Mythic Hero Shards | mythicGenericHeroShards | 35,000 |
| Epic Hero Shards | epicGenericHeroShards | 14,000 |
| Rare Hero Shards | rareGenericHeroShards | 4,000 |
Scoring · Stage 3 · Train Troops
| Action | Inventory key | Points per unit |
|---|---|---|
| Troop Training Speedups | trainingSpeedupMinutes | Threshold / route based |
Scoring · Stage 4 · Gather Resources & Research
| Action | Inventory key | Points per unit |
|---|---|---|
| Research Speedups · set effective points/min | researchSpeedupMinutes | Threshold / route based |
Scoring · Stage 5 · Power Boost
| Action | Inventory key | Points per unit |
|---|---|---|
| Hero Gear Forgehammers | forgehammers | 50,000 |
| Exclusive Gear Widgets | widgets | 100,000 |
Scoring · Stage 6 · Governor Gear Upgrade
| Action | Inventory key | Points per unit |
|---|---|---|
| Satin · set effective points/unit | satin | Threshold / route based |
| Gilded Threads · set effective points/unit | gildedThreads | Threshold / route based |
| Artisan's Vision · set effective points/unit | artisansVision | Threshold / route based |
Scoring · Stage 7 · Hero Development
| Action | Inventory key | Points per unit |
|---|---|---|
| Mythic Hero Shards | mythicGenericHeroShards | 35,000 |
| Epic Hero Shards | epicGenericHeroShards | 14,000 |
| Rare Hero Shards | rareGenericHeroShards | 4,000 |
| Construction Speedups | constructionSpeedupMinutes | 300 |
| Research Speedups | researchSpeedupMinutes | 300 |
| Training Speedups | trainingSpeedupMinutes | 300 |