How it works
Score through a sequence of daily growth stages. Stage points combine into one event total used for milestones and the Hero of the Season leaderboard.
Reward structure
| Reward route | Available rewards |
|---|---|
| Milestones | Resources, Hero XP, speedups, Gems and skill materials |
| Leaderboard | Hero of the Season shards, including Amadeus or Hilde in eligible runs |
Stages
Stage 1: Power Boost
Construction, research and troop-training score depends on the power produced by each route.
Stage 2: Hero Development
Hero Roulette and hero ascension spending for later Hall of Governors events.
Stage 3: Train Troops
Troop score depends on the trained or promoted tier; enter the effective points per speedup minute for your route.
Stage 4: Gather Resources & Research
Research score depends on power gained; gathered resources are not deducted from owned inventory.
Stage 5: Power Boost
Hero Gear spending during the early-kingdom Hall of Governors event.
Stage 6: Governor Gear Upgrade
Governor Gear score depends on the resulting rarity and star tier; enter the effective value for the planned materials.
Stage 7: Hero Development
Hero ascension and category-specific speedup spending.
Scoring: Stage 2: Hero Development
| Action | Points per unit |
|---|---|
| Hero Roulette Spins | 90,000 |
| Mythic Hero Shards | 35,000 |
| Epic Hero Shards | 14,000 |
| Rare Hero Shards | 4,000 |
Scoring: Stage 5: Power Boost
| Action | Points per unit |
|---|---|
| Hero Gear Forgehammers | 50,000 |
| Exclusive Gear Widgets | 100,000 |
Scoring: Stage 7: Hero Development
| Action | Points per unit |
|---|---|
| Mythic Hero Shards | 35,000 |
| Epic Hero Shards | 14,000 |
| Rare Hero Shards | 4,000 |
| Construction Speedups | 300 |
| Research Speedups | 300 |
| Training Speedups | 300 |