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Events

Hall of Governors

Hall of Governors schedule, stages and scoring data.

Events
01

How it works

Score through a sequence of daily growth stages. Stage points combine into one event total used for milestones and the Hero of the Season leaderboard.

02

Reward structure

Reward routeAvailable rewards
Milestonesresources, Hero XP, speedups, Gems and skill materials
LeaderboardHero of the Season shards, including Amadeus or Hilde in eligible runs
03

Stages

HoG · Stage 1 Power Boost

Stage 1 · Power Boost

Construction, research and troop-training score depends on the power produced by each route.

HoG · Stage 2 Hero Development

Stage 2 · Hero Development

Hero Roulette and hero ascension spending for later Hall of Governors events.

HoG · Stage 3 Train Troops

Stage 3 · Train Troops

Troop score depends on the trained or promoted tier; enter the effective points per speedup minute for your route.

HoG · Stage 4 Gathering & Research

Stage 4 · Gather Resources & Research

Research score depends on power gained; gathered resources are not deducted from owned inventory.

HoG · Stage 5 Gear

Stage 5 · Power Boost

Hero Gear spending during the early-kingdom Hall of Governors event.

HoG · Stage 6 Governor Gear

Stage 6 · Governor Gear Upgrade

Governor Gear score depends on the resulting rarity and star tier; enter the effective value for the planned materials.

HoG · Stage 7 Speedups

Stage 7 · Hero Development

Hero ascension and category-specific speedup spending.

04

Scoring · Stage 1 · Power Boost

ActionInventory keyPoints per unit
Construction Speedups · set effective points/minconstructionSpeedupMinutesThreshold / route based
Research Speedups · set effective points/minresearchSpeedupMinutesThreshold / route based
Training Speedups · set effective points/mintrainingSpeedupMinutesThreshold / route based
05

Scoring · Stage 2 · Hero Development

ActionInventory keyPoints per unit
Hero Roulette SpinsheroRouletteSpins90,000
Mythic Hero ShardsmythicGenericHeroShards35,000
Epic Hero ShardsepicGenericHeroShards14,000
Rare Hero ShardsrareGenericHeroShards4,000
06

Scoring · Stage 3 · Train Troops

ActionInventory keyPoints per unit
Troop Training SpeedupstrainingSpeedupMinutesThreshold / route based
07

Scoring · Stage 4 · Gather Resources & Research

ActionInventory keyPoints per unit
Research Speedups · set effective points/minresearchSpeedupMinutesThreshold / route based
08

Scoring · Stage 5 · Power Boost

ActionInventory keyPoints per unit
Hero Gear Forgehammersforgehammers50,000
Exclusive Gear Widgetswidgets100,000
09

Scoring · Stage 6 · Governor Gear Upgrade

ActionInventory keyPoints per unit
Satin · set effective points/unitsatinThreshold / route based
Gilded Threads · set effective points/unitgildedThreadsThreshold / route based
Artisan's Vision · set effective points/unitartisansVisionThreshold / route based
10

Scoring · Stage 7 · Hero Development

ActionInventory keyPoints per unit
Mythic Hero ShardsmythicGenericHeroShards35,000
Epic Hero ShardsepicGenericHeroShards14,000
Rare Hero ShardsrareGenericHeroShards4,000
Construction SpeedupsconstructionSpeedupMinutes300
Research SpeedupsresearchSpeedupMinutes300
Training SpeedupstrainingSpeedupMinutes300