Backstory
If you can't tell Wee from Woo, then the one standing next to Wee is Woo, and the one next to Woo is Wee.…
Opening of the story from the hero reference
Maximum stats
| Hero level | Attack | Defence | Health |
|---|---|---|---|
| 80 | 8656 | 7126 | 53446 |
| Hero level | Attack | Defence |
|---|---|---|
| 80 | +650.52% | +650.52% |
Abilities
| Ability | What it does |
|---|---|
| High Ground | Wee & Woo follow the artillery principle of " High Ground, long shots" to the letter, dealing Attack* 300%/330%/360%/390%/420% Area of Effect damage. |
| Incendiaries | Wee & Woo fire a special incendiary round from the Royal Foundry, dealing Attack* 60%/66%/72%/78%/84% Area of Effect damage. The flaming crater in its wake also deals Attack* 17%/19%/21%/23%/25% damage to nearby enemies every 0.5s for 2s. |
| Frontal Support | Article 30 of the artilleryman's Code provides a role for non-essential personnel at the front when necessary, increasing Attack by 10%/14%/18%/22%/26%. |
| Ability | What it does |
|---|---|
| Artillerymen | The inclusion of the Artillerymen has an overall helpful effect of increasing Squad's total Attack by 3%/6%/9%/12%/15% and total Lethality by 2%/4%/6%/8%/10%. |
| Chain Shelling | Wee & Woo's devastating back-to-back rounds tear shreds through the enemy lines, increasing Squad's Damage Dealt to Archer by 6%/12%/18%/24%/30% and to Infantry by 5%/10%/15%/20%/25%. |
| Boom Boom | "There's always someone in every cannon duo who can aim well." Wee & Woo's presence gives Squad's Attack a 10%/20%/30%/40%/50% chance of dealing 50% extra damage. |
Exclusive Gear stats
| Scope | Stat | Value |
|---|---|---|
| Conquest | Attack | 1752 |
| Conquest | Defence | 1444 |
| Conquest | Health | 10833 |
| Expedition | Lethality | +160.50% |
| Expedition | Health | +160.50% |
Exclusive Gear abilities
| Ability | What it does |
|---|---|
| Zero Sympathy | Truly, Wee & Woo's knowledge of modern ranged techniques has boosted morale. Wee & Woo also increase the Attack Speeds by 6%/8%/10%/12%/14% for Heroes and Escorts for 5s. |
| Ability | What it does |
|---|---|
| Landmines | Smart Artillerymen always keep mines in reserve in case of unwelcome friends. Wee & Woo increase Defender Squad's Attack by 5%/7.5%/10%/12.5%/15%. |
Shard progression
| Star | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Total |
|---|---|---|---|---|---|---|---|
| 1★ | 1 | 1 | 2 | 2 | 2 | 2 | 10 |
| 2★ | 5 | 5 | 5 | 5 | 5 | 15 | 40 |
| 3★ | 15 | 15 | 15 | 15 | 15 | 40 | 115 |
| 4★ | 40 | 40 | 40 | 40 | 40 | 100 | 300 |
| 5★ | 100 | 100 | 100 | 100 | 100 | 100 | 600 |